Plugin Export
Exports a model using a 3DSMEX plugin which allows third parties to write code to export formats not included in 3DSimED3.
The export of Collada .DAE and SketchUp .SKP are now handled by plugins.
A list of the available plugins can be found using List Plugins
Plugin Export as Objects
Exports the objects within the present model as individual objects using a 3DSMEX plugin which allows third parties to write code to export formats
not included in 3DSimED3.
Saves Editable Face Data to the selected filename while the objects within the scene are automatically named.
A list of the available plugins can be found using List Plugins.
Save Model Data
Saves Editable Face Data to Automobilista .GMT format. Note that this data does not include the objects within the scene. To save them you will
need to use Save Automobilista Objects
· Automobilista requires data to be encrypted, 3DSimED3 will call rfactordec.exe to encrypt the data. Rfactordec.exe is a third party tool which
needs to be downloaded and be present either in the 3DSimED3 folder or in one of the folders listed in the PATH environment.
· Make sure the .GMT is written to a folder that is in the search path list of the target track or vehicle.
· Texture Maps in .GMT do not include the path name so you will need to make sure your textures have been written to a folder in the search path list
of the target track or vehicle.
· Faces which are just solid colour are altered to use the texture named _rgbmap.tga This is supplied with 3DSimED3.
Save Objects
This function saves the objects within the model to Automobilista .GMT format.
A pathname browser dialog prompts for the destination folder for the .GMT files.
There is also a prompt to ask whether to export hidden objects. If the response is 'No' then only visible objects will be exported.
· Automobilista requires data to be encrypted, 3DSimED3 will call rfactordec.exe to encrypt the data. Rfactordec.exe is a third party tool which
needs to be downloaded and be present either in the 3DSimED3 folder or in one of the folders listed in the PATH environment.
· Faces which are just solid colour are altered to use the texture named _rgbmap.tga This is supplied with 3DSimEd.
· A scene file, output..scn is written. This file contains entries for the .GMT instances saved and is to help with the editing of scene or vehicle files.
· Make sure the .GMT are written to a folder that is in the search path list of the target track or vehicle.
· Texture Maps names in .GMT files do not include the path name so you will need to make sure your textures have been written to a folder in the
search path list of the target track or vehicle.
Save Race 07 Model
Saves Editable Face Data to Race 07 .GMT format. Note that this data does not include the objects within the scene. To save them you will need to
use Save Race 07 Objects
· Make sure the .GMT is written to a folder that is in the search path list of the target track or vehicle.
· Texture Maps in .GMT do not include the path name so you will need to make sure your textures have been written to a folder in the search path list
of the target track or vehicle.
· Faces which are just solid colour are altered to use the texture named _rgbmap.tga This is supplied with 3DSimED3.
Race 07 Folders Information
For the .GMTs to be read by Race 07 you will need to make sure you
have a GameData\Locations\Track folder within your Race 07 folder,
an example might be "\Program
Files\Steam\SteamApps\MyUserName\race 07
\gamedata\locations\MyTrack"
Save Race 07 Objects
This function saves the objects within the model to RACE 07 .GMT format.
A pathname browser dialog prompts for the destination folder for the .GMT files.