| Modding Tutorial and FAQ |
| If you want to edit a GMT in 3DS Max, you will need the rFactor GMT importer. If you don't have this, your GMT wont have any smoothing properties, and will appear faceted. Something to remember, the ISI engine only uses one smoothing group. To make edges appear "sharp" you will need to use a small row of polygons to define the edge, or detach the polygons/split the edges. Refer to the picture ![]() From left to right: Faceted, Smoothed and on the third one, you can see one edge more defined, that edge has been split. Useful links ISI Tools (Public development tools V2) GMT2 Importer GMT2 Wizard Please read the documentation with both of the downloads. Install the ISI tools first. 3dsimed is necessary for converting GMT files. Exporting using the ISI tools
Importing using the GMT importer NOTE: This will only import rFactor GMT's, you need to convert GTR2 meshes with 3dsimed/Zmodeler. Click the utilities tab, then click the MAXScript button ![]() Click the Open Listener button, this will show you what the script is doing (To prove to you that your 3ds max hasn't crashed) ![]() Select GMT Importer in the dropdown menu ![]() Click either import single file or import a directory. It's best to have the textures in the same directory ![]() The listener shows what the script is doing, material properties etc. ![]() Help with the GMT Importer can be found here Usable Material Names Where "My_Car" is the car manufacturer texture: my_car_body1.dds usable materials for mesh (for different properities): wc_team_body1_al wc_team_body2_fl wc_team_body3_pa wc_team_body4_pl texture: my_car_body2.dds usable materials for mesh (for different properities): wc_team_body2_al wc_team_body2_fl wc_team_body2_pa wc_team_body2_pl texture: my_car_cpit01.dds usable materials for mesh (for different properities): wc_cpit_01a wc_cpit_01b wc_cpit_01c wc_cpit_01d wc_cpit_01e texture: my_car_cpit02.dds usable materials for mesh (for different properities): wc_cpit_02a wc_cpit_02b wc_cpit_02c wc_cpit_02d wc_cpit_02e texture my_car_cpit03.dds usable materials for mesh (for different properities): wc_cpit_03a wc_cpit_03b wc_cpit_03c wc_cpit_03d wc_cpit_03e texture: my_car_windows.dds usable materials for mesh (for different properities): wc_team_windows_fl_a8 wc_team_windows_gl wc_team_windows_gl_a8 wc_team_windows_pl |