GTR2 Graphics Optimization
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Scratchpad
===
241010
Testing Graphics Options at Jacarepaguá for effect on jittery frame times
- 2004 NGT Porsche GT3-RSRPrivate Practice, Clear, 1pm
- Max (Custom): 5ms - 17ms
- Max ~ -Compressed Textures (PLR)
10-10-2024, 21:07:56 GTR2.exe benchmark completed, 7653 frames rendered in 85.032 s
Average framerate : 90.0 FPS
Minimum framerate : 88.2 FPS
Maximum framerate : 90.9 FPS
1% low framerate : 59.8 FPS
0.1% low framerate : 41.6 FPS
- Full: 8ms - 15ms
- High:
- Medium: 8ms - 15ms1`
- Low:
10-10-2024, 20:45:47 GTR2.exe benchmark completed, 17811 frames rendered in 197.891 s
Average framerate : 90.0 FPS
Minimum framerate : 88.4 FPS
Maximum framerate : 90.9 FPS
1% low framerate : 62.4 FPS
0.1% low framerate : 43.9 FPS
- Low + Custom Low Video
10-10-2024, 20:49:39 GTR2.exe benchmark completed, 7790 frames rendered in 86.547 s
Average framerate : 90.0 FPS
Minimum framerate : 88.5 FPS
Maximum framerate : 90.8 FPS
1% low framerate : 65.1 FPS
0.1% low framerate : 43.9 FPS
- Low ~ +Level of Detail Bias 75% -High Detail Wheels -Super Fidelity Replays -High Resolution Car Livery -High Resolution Cockpit
10-10-2024, 20:54:27 GTR2.exe benchmark completed, 8823 frames rendered in 98.031 s
Average framerate : 90.0 FPS
Minimum framerate : 88.5 FPS
Maximum framerate : 90.8 FPS
1% low framerate : 64.3 FPS
0.1% low framerate : 46.9 FPS
Low ~ -Replays -Record Best Lap -Timestamp Replays +Replay Fidelity Minimum
10-10-2024, 20:58:34 GTR2.exe benchmark completed, 7320 frames rendered in 81.328 s
Average framerate : 90.0 FPS
Minimum framerate : 88.8 FPS
Maximum framerate : 90.9 FPS
1% low framerate : 60.9 FPS
0.1% low framerate : 46.7 FPS
===
240616
Testing performance for FIA GT 2004 30 AI at Spa 2004
- Rearview Back Clip=5000 + LODMultiplier=1.0 + graphicsForceTrackLODOut=2500
- Seems normal enough
Might be seeing this problem: "this setting could cause visual weirdness where multiple instances of the same object, say tree, are visible simultaneously."
- Some trees are sort of flashing at Spa
- Nah, this problem seems to be about the angle you're looking at the tree at
Defviews.cam
- LODMultiplier=(1.00000)
- 1.25: Same lod, draw distance, pop-in
===
240616
Testing performance for FIA GT 2004 30 AI at Donington GP 2004
Shovas.PLR
Rearview Back Clip="5000.00000"
- 0.00: +/- 0% FPS, no effect, so 5000 ok
Defviews.cam
- LODMultiplier=(8.00000)
- 1.0: Double FPS ~100 to ~200
- 2.0: -12% FPS (~200 to ~175), fixes all pop-in issues
- May be acceptable but try CrewChief.ini graphicsRearViewLODMultiplier first
- LODMultiplier=2.0 with default ClipPlanes and graphicsForceTrackLODOut=2500
- 2.0: -20% FPS (~200 to ~160 lows), solved shadow pop-in though
- 1.25: -10% FPS (~200 to 180 lows), shadow pop-in distance increased (good)
- 1.5: -15% FPS (~200 to 170 lows), shadow pop-in distance increased (good)
- 1.75: -20% FPS (~200 to 160 lows), shadow pop-in distance increased (good)
- Conclusion: Not worth the FPS loss I guess and it was just the one front straight build as seen from the back straight at quite a distance so meh
- ClipPlanes=(0.17500, *100000.000000*)
- 50000: Same lod, draw distance, and fps that I can see
- 25000: +5% FPS maybe (~200 to ~210), same lod and draw distance
- 12500: same lod and draw distance
- 6250: same lod and draw distance
^ If this is meters then it makes sense why it's so much lower than 100000
- 3125: same lod and draw distance
- 1562.5: same lod and draw distance
- 781.25: same lod and draw distance
- 390.625: same lod and draw distance
^ CrewChief.ini graphicsForceTrackLODOut=2500 may be overriding this
- 195.3125: same lod and draw distance
- 10.00: same lod and draw distance
^ Again with graphicsForceTrackLODOut=0: Yes, same pop-in symptoms
^ ClipPlanes(..., 2500): Hm, no, same pop-in symptoms
^ ClipPlanes(..., 5000): Same pop-in symptoms
^ So ClipPlanes(.., N) is not the same as CrewChief.ini graphicsForceTrackLODOut
^ I probably confused ClipPlanes behaviour when testing it alongside PLR LODMultiplier
^ graphicsForceTrackLODOut is still needed
^ Is ClipPlanes(.., N) still needed? No, back to default (500) and graphicsForceTrackLODOut=2500, and everything's fine.
- I may have been seeing effects with ClipPlanes on a drop without CCGEP
CrewChief.ini
- graphicsRearViewLODMultiplier = 8.000000
- 1.0: No significant change +/- to FPS
- graphicsForceTrackLODOut = 0.0
- =5000: -20% FPS (~200 to ~160), fixes pop-in objects, does not fix shadow pop-in
- =2500: +5% FPS maybe (~200 to ~210), fixes pop-in objects, does not fix shadow pop-in