Monitors

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Optimizing Monitors for Sim Racing

LED vs OLED Refresh Rate vs Pixel Response Time

  • We've All Been Duped by LED LCD's Input Lag vs OLED for Gaming [Video] HDTVTest (2021) - At 0m36s there is a good demonstration of why even when there's negligible refresh rate and input delay differences, the OLED picture and motion is still significantly clearer and quicker to complete each frame
  • LEDs get down to 1ms pixel response time whereas OLEDs get down to 0.1ms, a 10x improvement which results in less "smear" as objects in the image move
  • It is very possible for lower pixel response times to provide a better visual experience than higher pixel response time even at much higher refresh rates
    • For example, 0.1ms @60hz OLED could be a better visual experience than 1ms @120hz LED

Example pixel response times from Rtings.com [1] [2]:

  • OLED response times are much lower and have more consistency in times
  • LED pixel response times can be wildly greater than advertised (Up to 40x advertised times: 40ms vs 1ms) while OLED maintains a narrower margin of variability (~10x or 0.1ms vs 1.1ms deviance)
    • Although this might have to do with the quality of the product: LG C4 is a top end product while the MSI Optix is on the lower end of 'gaming' monitors


LED vs OLED Ghosting Example [3]:

Quality OLED can produce clean, artifact-free, ghosting-free frames, every time

Framerate Limiting

  • Options:
    • MSI Afterburner's RivaTuner Statistics Server (RTSS)
      • MSI Afterburner works with any make/model of video card
      • Bonus: This options allows you to instantly update the framerate limit while the game is running by alt-tabbing to the RTSS window
    • NVIDIA Control Panel
    • NVIDIA Inspector's Profile Inspector mode
      • Mostly just as an alternative to RTSS/NVCP for older D3D9 games in my experience

Troubleshooting

Intermittent Visual Gridding Artifacting

  • My Solution: Disable FreeSync in the monitor settings
    • I wasn't gaining much anyway since I'm able to maintain a stable 90fps in the game I was playing (GTR2)
    • And Windows Triple Buffers windows (I was using GTR2 in borderless window mode) which avoids screen tearing
  • My description in Simwiki Discord:
    • You guys ever get this weird 'gridding' visual effect on the monitor screen that comes and goes?
    • It's almost like old school crt overscan but sometimes it looks to me like it's diagonal lines.
    • Sometimes the image is absolutely clean and then this shows up. It's very subtle.
    • Almost like what I imagine a screendoor effect is like (never tried vr to see what it really looks like).
    • It's super fine, like pixel level. Almost looks like a filter overlaid on top of the image.
    • It seems to be at the monitor level because it comes and goes.
    • My monitor is 1440p, freesync, 165hz. I've got GTR2 limited to 90fps. I have it on fastest pixel response time and racing gaming mode. Not sure if any of those variables cause it.
    • Maybe my monitor is just dying?
      • It wasn't. It was FreeSync.