Optimized Graphics Settings

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To-Do

  • Explain graphics settings in terms of system resources consumed and impact experienced by the user
  • Provide a Problem & Solution Q&A that quickly identifies the graphics settings most likely to be related to a problem

Resources

Terms

Image Terms

  • Framerate (FPS)
    • Frames Per Second ie. how many images are being rendered per second
  • Frametime
    • Time to render each frame (usually in milliseconds)
    • Smoother frametimes (less variability) improves visual fluidity
    • Rougher frametimes (more variability) causes choppier fluidity
  • Jitter
    • Inconsistent frametimes
    • May not be noticeable if frametimes durations and variability are low enough
    • However, even low frametime with high relative variability can harm the user experience ex. target 8ms frametimes with sporadic 20ms+ spikes will feel like a poor experience
  • Judder
    • Choppy visual fluidity due to jitter ie. inconsistent frametimes
    • Can also be due to framerate vs display refresh rate mismatch
  • Stutter
    • More severe form of judder, visually noticeable
  • Hitching
    • Momentary freeze or lag
    • Hitching is longer and more severe than stutter
  • Freezing
    • Significant freeze or lag
    • Freezing is longer and more severe than hitching
  • Ghosting
    • Pixels staying lit even after they should have been dark, due to pixel response times eg. an object moving left to right leaves ghosting behind it
  • Persistence Blur
    • An optical illusion that can visually 'persist' an image due to how it's presented
    • TestUFO.com Persistence Demo - This animation creates a persistence-of-vision effect by panning an image behind tiny slits, like walking along a picket fence and staring through, or scanning through through the crack of a door.
  • Overshoot (Overclocking pixels)
    • Pixel colour transition 'overshoots' its target colour and 'bounces' back to its correct colour, creating visual artifacting

Graphics Settings Impact

  • Display
    • Resolution
      • GPU, Framerate, frametime, jitter, judder
    • Refresh Rate (Monitor)
      • Judder, Onscreen visual fluidity
    • Framerate
      • GPU, CPU, frametimes
    • Vsync
      • Onscreen visual fluidity
    • Gsync/FreeSync
      • Onscreen visual fluidity
    • Window Mode
      • User experience interacting with Windows ie. alt-tab, possible mouse focus issues in Windowed vs Borderless Window vs Fullscreen modes
  • Graphics
    • Anti-Aliasing
      • Framerate, frametime
    • Post Processing
      • Framerate, frametime
    • Textures
      • Frametime, judder
    • Reflections
      • Framerate
    • Motion Blur
      • Framerate
    • Detail / Level of Detail
      • Framerate, frametime, judder
    • Shadows
      • Framerate, frametime, judder
    • Particles
      • Framerate, frametime, judder
  • Rendering
    • Render Frames Ahead
      • Lag
  • Visual
    • Filters
      • Framerate
    • Light Flares
      • Framerate
    • Bloom
      • Framerate
    • Heat Haze
      • Framerate, frametime, judder
    • Exposure Compensation
      • Framerate
    • Vignette
      • Framerate
    • Crepuscular Rays
      • Framerate
  • Sim Racing
    • Track Reflection Detail
      • Framerate, frametimer, judder
    • Vehicle Reflection Detail
      • Framerate, frametimer, judder
    • Pit Crew Detail
      • Framerate, frametimer, judder
    • Rain Drops
      • Framerate, frametimer, judder
    • Screen Dirt
      • Framerate
    • Cockpit Mirrors
      • Framerate, frametimer, judder
    • Mirrors
      • Framerate, frametimer, judder

Graphics Performance Engineer

Solutions to performance issues presented in a question and answer format:

  • Low framerate
  • Inconsistent frametimes
  • Judder
    • Stutter
    • Hitching
    • Freezing