Optimized Graphics Settings
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To-Do
- Explain graphics settings in terms of system resources consumed and impact experienced by the user
- Provide a Problem & Solution Q&A that quickly identifies the graphics settings most likely to be related to a problem
Resources
Terms
Image Terms
- Framerate (FPS)
- Frames Per Second ie. how many images are being rendered per second
- Frametime
- Time to render each frame (usually in milliseconds)
- Smoother frametimes (less variability) improves visual fluidity
- Rougher frametimes (more variability) causes choppier fluidity
- Jitter
- Inconsistent frametimes
- May not be noticeable if frametimes durations and variability are low enough
- However, even low frametime with high relative variability can harm the user experience ex. target 8ms frametimes with sporadic 20ms+ spikes will feel like a poor experience
- Judder
- Choppy visual fluidity due to jitter ie. inconsistent frametimes
- Can also be due to framerate vs display refresh rate mismatch
- Stutter
- More severe form of judder, visually noticeable
- Hitching
- Momentary freeze or lag
- Hitching is longer and more severe than stutter
- Freezing
- Significant freeze or lag
- Freezing is longer and more severe than hitching
- Ghosting
- Pixels staying lit even after they should have been dark, due to pixel response times eg. an object moving left to right leaves ghosting behind it
- Persistence Blur
- An optical illusion that can visually 'persist' an image due to how it's presented
- TestUFO.com Persistence Demo - This animation creates a persistence-of-vision effect by panning an image behind tiny slits, like walking along a picket fence and staring through, or scanning through through the crack of a door.
- Overshoot (Overclocking pixels)
- Pixel colour transition 'overshoots' its target colour and 'bounces' back to its correct colour, creating visual artifacting
Graphics Settings Impact
- Display
- Resolution
- GPU, Framerate, frametime, jitter, judder
- Refresh Rate (Monitor)
- Judder, Onscreen visual fluidity
- Framerate
- GPU, CPU, frametimes
- Vsync
- Onscreen visual fluidity
- Gsync/FreeSync
- Onscreen visual fluidity
- Window Mode
- User experience interacting with Windows ie. alt-tab, possible mouse focus issues in Windowed vs Borderless Window vs Fullscreen modes
- Resolution
- Graphics
- Anti-Aliasing
- Framerate, frametime
- Post Processing
- Framerate, frametime
- Textures
- Frametime, judder
- Reflections
- Framerate
- Motion Blur
- Framerate
- Detail / Level of Detail
- Framerate, frametime, judder
- Shadows
- Framerate, frametime, judder
- Particles
- Framerate, frametime, judder
- Anti-Aliasing
- Rendering
- Render Frames Ahead
- Lag
- Render Frames Ahead
- Visual
- Filters
- Framerate
- Light Flares
- Framerate
- Bloom
- Framerate
- Heat Haze
- Framerate, frametime, judder
- Exposure Compensation
- Framerate
- Vignette
- Framerate
- Crepuscular Rays
- Framerate
- Filters
- Sim Racing
- Track Reflection Detail
- Framerate, frametimer, judder
- Vehicle Reflection Detail
- Framerate, frametimer, judder
- Pit Crew Detail
- Framerate, frametimer, judder
- Rain Drops
- Framerate, frametimer, judder
- Screen Dirt
- Framerate
- Cockpit Mirrors
- Framerate, frametimer, judder
- Mirrors
- Framerate, frametimer, judder
- Track Reflection Detail
Graphics Performance Engineer
Solutions to performance issues presented in a question and answer format:
- Low framerate
- Inconsistent frametimes
- Judder
- Stutter
- Hitching
- Freezing