Project Motor Racing
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What is Project Motor Racing?
Replicating the challenge and sensory overload of professional-level race cars with all the uncompromising passion of big-time motorsport, Project Motor Racing blends 20 years’ worth of racing simulator know-how into one unforgettable racing experience. [1]
Project Motor Racing was formerly known as GT Revival and is Ian Bell's latest sim. Bell is known for GTR2, the Project Cars series, the Madness Engine in AMS2, and other well-known sims.
Reveal Announcement [2]:
- Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport. Race across eras in 70+ iconic cars across 10 definitive racing classes in intense Single Player Career and Online Racing Modes.
- Feel every second with a new, benchmark-setting physics engine built on the mod-friendly GIANTS Engine 10 that delivers unmatched handling realism and high-fidelity FFB.
- Experience “living” cockpits with visible G-forces, dirt, heat-haze, and then feel the precision of “True2Track” on 27 scanned track layouts, all with Dynamic Weather Conditions, Adaptive Racing & Drying Line, and a full 24-hour day/night cycle.
Official Reveal Trailer:
Pre Release News Highlights
- Why Classes and Not Cars
- N-GT Comes to Project Motor Racing
- The 2004 Morgan Aero 8 Comes to Project Motor Racing
- 2004 TVR Tuscan T400R Comes to Project Motor Racing
- The 2004/’05 GT Class Comes to Project Motor Racing
- The 2004 Mosler MT900R Comes to Project Motor Racing
- Hadron Engine: Developed for Project Motor Racing
- Mosport Comes To Project Motor Racing
- The Gillet Vertigo Comes to Project Motor Racing
- The Saleen S7-R Comes to Project Motor Racing
- Driving Project Motor Racing with the GIANTS Engine - More attention to moddability, Lua scripting mentioned
- Why GIANTS Software Coming To Sim Racing Is A BIG Deal - Strong emphasis on modding, mod profit sharing mentioned
- GIANTS Engine to Power Project Motor Racing
- LIME ROCK PARK Comes to Project Motor Racing
- Ben Collins, Driving Consultant on Project Motor Racing
Hadron Engine
Features [3]:
- First principle physics engine delivers unmatched handling realism at 720Hz
- A new open topology multi-body vehicle solver
- Internal combustion engine and turbocharger model using a one-dimensional compressible fluid dynamic simulation that allows for effects like turbo lag or backfires, and defects like dieseling or knocking, with exhaust gas that impairs the virtual airspace around the car
- More natural, non-linear throttle control due to torque response that is dynamically emerging from the fluid and combustion simulation
- Modular drivetrain, running at 7,200Hz, supporting all clutch, differential and gearbox configurations
- Accurate FFB taken directly from the tie rod
- Piecewise aerodynamics model where wings, winglets or the undertray can affect each other
Fully dynamic tyre simulation, comprising:
- Carcass simulation using a finite-element approach for full elastic modelling with emergent behaviours such as vibration, telescoping, and twisting
- Tread simulation that includes a discretised 2D contact patch, running at up to 10,000Hz, featuring tread channels for realistic water handling and aquaplaning
- Simulated steering rack used for reporting force feedback provides a detailed and nuanced handling feel for the driver
Hadron Inspector Clip:
A short clip of Hadron, the internal Straight4 Studios modular vehicle dynamics platform developed specifically from the ground-up for Project Motor Racing.
Early Hands-on Impressions and Gameplay
- First Gameplay and Impressions! - Project Motor Racing [Video] - TraxionGG
- I played Project Motor Racing (new sim racing game) [Video] - random callsign
- We PLAYED Project Motor Racing – A 720Hz Physics Revolution? [Video] - OverTake_gg
- Why Project Motor Racing Could Be Huge For SimRacing - Exclusive Gameplay Footage [Video] - GamerMuscleVideos