Project Motor Racing

From Simwiki.net
Jump to navigation Jump to search

What is Project Motor Racing?

Replicating the challenge and sensory overload of professional-level race cars with all the uncompromising passion of big-time motorsport, Project Motor Racing blends 20 years’ worth of racing simulator know-how into one unforgettable racing experience. [1]

Project Motor Racing was formerly known as GT Revival and is Ian Bell's latest sim. Bell is known for GTR2, the Project Cars series, the Madness Engine in AMS2, and other well-known sims.

Reveal Announcement [2]:

  • Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport. Race across eras in 70+ iconic cars across 10 definitive racing classes in intense Single Player Career and Online Racing Modes.
  • Feel every second with a new, benchmark-setting physics engine built on the mod-friendly GIANTS Engine 10 that delivers unmatched handling realism and high-fidelity FFB.
  • Experience “living” cockpits with visible G-forces, dirt, heat-haze, and then feel the precision of “True2Track” on 27 scanned track layouts, all with Dynamic Weather Conditions, Adaptive Racing & Drying Line, and a full 24-hour day/night cycle.

Project Motor Racing | Release Trailer:

Pre-Release Marketing Videos:

Pre Release News Highlights

Release

Post Release

Reviews

Post Day Two Patch:

Post Day One Patch:

Pre Day One Patch:

Notes:

  • A day one patch was released after most early launch day reviews, at the end of the embargo period which means reviewers did not have a chance to try the patched version, according to a Wrom Wrom video description [3]
  • I’ve Just Bought PMR, Now What!?
  • A post, A Message to the Community, was published on the Project Motor Racing (November 25, 2025) website summing up issues and describing a roadmap forward

Day One Takeaways:

  • Ian Bell pumps the hype machine yet again for a disappointing day one release
  • A 'release day build' which reviewers apparently did not have, and which was 'far superior', turned out to be a no show
  • Waiting for day one patch which 'fixes everything' (sigh). Narrator: It did not, in fact, fix everything.
  • Great potential for platform and engine sadly unrealized by Ian Bell yet again
    • Project Cars 2's Madness Engine proved that Ian Bell's sims tend to have great potential but that he is unable to realize that potential
    • Reiza took Madness Engine, and demonstrated that the potential really was there, taking the engine to the level it needed to be for a PC sim, in AMS2

Day One Positives:

  • Graphics (but not performance)
  • Car and track modeling
  • Sound
  • Physics (mixed reaction)
  • FFB (mixed reaction)
  • Tire Model (mixed reaction)
  • Grass (Traxion.gg)

Day One Negatives:

  • Performance (frame rate, stutters, hitches)
  • Handling (hit and miss, car to car, much like Project Cars 2)
  • Menus broken
  • Confusing settings
  • AI broken
  • Career lacks depth
  • Many tracks unlicensed
  • Replay graphics inexplicably sub-par
  • Controller handling sub-par (Super GT; ReverendSimRacing says Controller plays better than wheel)
  • Car contact, collision detection
  • Track cut penalties lack intelligence and overly punishing
  • Mirrors low quality
  • Freezing, crashing to desktop (WromWrom)

Day One User Experience

Previews

Review embargos lifted a few days before launch on Nov 25th. These are the videos from Nov 21 to the 24th.

Early Hands-on Impressions and Gameplay

Controversy

Price Hike Shortly Before Launch

  • Many countries experienced a price hike shortly before launch
  • The price was already high for an unproven team and product but the hikes increased the prices to AAA 10/10 Game of the Year territory which was not seen as reasonable

Delusional Price Increase Comment by Shovas on November 25, 2025:

GIANTS Engine and Project Motor Racing Platform

Hadron Engine

Features [4]:

  • First principle physics engine delivers unmatched handling realism at 720Hz
  • A new open topology multi-body vehicle solver
  • Internal combustion engine and turbocharger model using a one-dimensional compressible fluid dynamic simulation that allows for effects like turbo lag or backfires, and defects like dieseling or knocking, with exhaust gas that impairs the virtual airspace around the car
  • More natural, non-linear throttle control due to torque response that is dynamically emerging from the fluid and combustion simulation
  • Modular drivetrain, running at 7,200Hz, supporting all clutch, differential and gearbox configurations
  • Accurate FFB taken directly from the tie rod
  • Piecewise aerodynamics model where wings, winglets or the undertray can affect each other

Fully dynamic tyre simulation, comprising:

  • Carcass simulation using a finite-element approach for full elastic modelling with emergent behaviours such as vibration, telescoping, and twisting
  • Tread simulation that includes a discretised 2D contact patch, running at up to 10,000Hz, featuring tread channels for realistic water handling and aquaplaning
  • Simulated steering rack used for reporting force feedback provides a detailed and nuanced handling feel for the driver

Hadron Inspector Clip:

A short clip of Hadron, the internal Straight4 Studios modular vehicle dynamics platform developed specifically from the ground-up for Project Motor Racing.

More Resources:

True2Track

  • True2Track: How the Surface Fights Back in Project Motor Racing [Article] - True2Track is a tile-based surface evolution system that simulates how a track changes over time due to rain and tyre activity. It models fluid behaviour (water puddles, drainage, evaporation) and rubber dynamics (rubber deposition that increases grip, and rubber marbles that reduce grip).
  • True2Track Trailer [Video] - ProjectMotorRacing (2025)
  • Tracks [Page] - Professional motorsport means marquee, scanned, global locations on every continent, each one fully dynamic with “True2Track” that features Dynamic Weather and Atmospheric Conditions, Dynamic Racing and Drying Line, and a 24-hour Day/Night Cycle. Bring all your skills and fight for a win on 28 track layouts where ambient temperatures, location, time of year, wind direction and speed, track gradients and more will all accurately ensure your every race is a unique, thrilling experience.

AI